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SOEdit and MDL editing |
First I would like to mention which programs are needed for modding an EXISTING unit, ecxept humans: SOEdit0.4R and a texteditor like wordpad. You can also edit the Human-MDL in SOEdit, but only by scaling its bones. We did it with the japanese infantry to make them a little smaler than the other infantry. Than you allready have to extract all files and must have a "mods"-folder in your main Soldiers installation. How it works? Refer to the Wikki. I don`t like to start here from the very beginning, so please do not ask something like that. Looking into the Wikki BEFORE asking, please What is the MDL file? The MDL script defines how physical and non-physical, functional bone are arranged in the modell. A physical bone is something like the gun or the turret, they will be displayed in the modell. Non-physical, but functional bone are something like "seats", "emits" and so on, the are not displayed but define the expression of some actions. In the MDL script are a lot of different us...
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paratrooper |
伞兵代码 控制单位: {Human "usa.infantry_smg" 0x8000 可控制单位 {Position 722.407593 1419.783813 7.476703} {Turn 175.601288} {Extender "inventory" .....................................................(省略) {MID 7} {Player 1} {FsmState "stand"} } {Entity "paratrooper" 0x8001/伞兵 {Position 770.551758 1431.369385 4.733525} } {Tags 0x8001 "yellow hidden dot"}伞兵/绑定:0x8001/单位 yellow(green/red/blue)/小地图中单位颜色 hidden(live)/初始隐藏状态 dot/绑定的单位属性名(可另取它名) {Tags 0x8000 "watchtower hidden yellow"}可控制单位/绑定:0x8000/单位watchtower/绑定的单位属性名(可另取它名) hidden(live)/初始隐藏状态yellow(green/red/blue)/小地图中单位颜色 {trigger "dot_air" {condition {type 1} {term 2 "actors" {"selector" {"actors/tag" "pl"} {"actors/zone" "dot_yellow"} {"actors/type" "human"} {"actors/state" "not dead"} } } } {actions {"entity_state" {"sele...
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